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Here’s a link to my ResearchGate profile.

Pretty much all of these have hotlinks to either presentations or proceedings.

This is in reverse chronological order (I’ll just add stuff to the top as it happens):

Turkay, S. & Adinolf, S. (2015)  The effects of customization in an extended study with a massively multiplayer online roleplaying game

Adinolf, S.,Turkay, S., Tirthali, D. (2012). In Torpor, Not Dead: A Look at a Collectible Card Game the Sticks Around – Paper to follow in proceedings

Turkay, S., Adinolf, S., & Tirthali, D. (2012). Collectible card games as learning tools.  Paper presented at the fourth World Conference on Educational Sciences, Barcelona, Spain.
 
Turkay, S. & Adinolf, S. (2012).  What do players (think they) learn in games?  Paper presented at the fourth World Conference on Educational Sciences, Barcelona, Spain.
 
Adinolf, S. & Turkay, S. (2011).  Collection, Creation, and Community:  A Discussion on Collectible Card Games.  In Proceedings of Games + Learning + Society Conference (pp. 3-12).  ETC Press.
Adinolf, S. & Turkay, S. (2011). Controlling Your Game Controls:  Interface and Customization.  In Proceedings of Games + Learning + Society Conference (pp. 23-32).  ETC Press.
 
Turkay, S. & Adinolf, S. (2010). Enjoyment of Customization in Multi User Online Games: A Survey Study with World of Warcraft and City of Heroes/

    Villains Players. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2010 (pp. 592-601).                     

    Chesapeake, VA:AACE.

Turkay, S. & Adinolf, S. (2010, April). Customization as a Way of Learner Control for Engagement: A Survey Study With World of Warcraft and City of

    Heroes–Villains Players. Paper will be presented at Annual Meeting of American Educational Research Association, Denver, CO.

Turkay, S & Adinolf, S. (2010, February). Free to Be Me: A Survey Study on Customization with World of Warcraft and City of Heroes/Villains Players.         

    Paper presented at World Conference on Educational Sciences, Istanbul, Turkey.

Adinolf, S. & Turkay, S. (2009, June). Got Change? World of Warcraft and City of Heroes Players’ Views on Customization. Games, Learning and Society

    Conference, Madison, Wisconsin.http://www.glsconference.org/2009/program/event/149

Turkay, S., Adinolf, S., Kinzer, C.(2008). Customizability in MMO Games and Its Effect on Player Enjoyment and Motivation. Poster was presented at Games

    Learning and Society Conference, Wisconsin-Madison. Best Student Empirical Study Award. http://www.glsconference.org/2008/session.html?id=93

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