Here’s a brief description of design projects I’ve worked on. There’s a design doc for Kingdom of Sequences, as well. For game research I’ve published, click the link at the top bar.
Kingdom of Sequences: A tower building Flash game set in a world of magic. Players must construct sequences of numbered runes to build their own tower, and impede their opponent’s progress.
Role(s): Designer (with Selen Turkay), Play test coordinator, Voice Overs
Rescue: A semi-cooperative card game putting players on a deserted island. The goal of the game is to survive and escape from the island. Cooperation is necessary for any escape, yet there may not be sufficient resources for all players to do so.
Role:Designer (with Lance Vikaros, Jin Kuwata, Candace Burnette)
Tank Q: Flash based physics game to help teach projectile motion. Originally designed for Hidden Agenda game design competition.
Role: Designer (with Kuo Shun, Alice , and Selen Turkay)